Devlog
- March 04, 2023 by Firedanger#Sandbox, #open world, #Legacy, #furniture, #inventory, #hut, #houseWith this update the hut and house have a working inventory allowing you to furnish your buildings. This functionality was needed in order to expand the Citizen AI. Certain functions like fuel usage,... Continue reading
- February 12, 2023 by Firedanger#stockpile, #citizen, #labor, #dropoffThis update brings the stockpile to the game as well as some minor improvements to the citizens game mechanics and bug fixes... Continue reading
- January 18, 2023 by Firedanger#Underwear, #Buildings, #Fruit, #CitizenLatest update has some fixes and some new bugs. People now get underwear. I haven't been able to stick to my old plan of additions and updates, however I have been making progress on all parts of the... Continue reading
- July 29, 2022 by Firedanger#rpg, #medieval, #exploration, #npc, #berriesThis update has a few changes to a couple of the structures and new behaviors for the citizens when acting as laborers. Laborers will now gather berries for you and most items collected will be stored... Continue reading
- March 27, 2021 by Firedanger#NPC, #Medieval, #teen, #toddler, #child, #soundsThis update brings a few more sounds, the ability to collect with the right mouse click, a distant village mock-up and more details to the environment and the crafting system. Much of this month was s... Continue reading
- February 27, 2021 by Firedanger#medieval, #castle, #city builder, #AI, #forrest, #survival, #RPGHere's a bigger update than usual. Our NPCs have been added with basic functions of collecting logs, sticks and rocks and taking them to the correct storage location. Bug fixes on the berry bushes and... Continue reading
- February 06, 2021 by Firedanger#Save, #Load, #inventory, #woodshed, #dateWe have a working save for our environment and inventories. Woodsheds can hold logs and dragging items out of your inventory will delete them. These are seemingly such small additions, but without the... Continue reading
- January 30, 2021 by Firedanger#Save, #Trees, #Buildings, #RPG, #Inventory, #Models, #Character, #Medieval, #Village, #AdventureThe save state is working now and each item is being added to it. We are working on new models and a little more interaction with the items in-game. Once these things have been rounded out we'll focus... Continue reading
- January 22, 2021 by Firedanger#Inventory, #Legacy, #Stone, #Apple treeHuge progress has been made on the inventory system. It's not without it's bugs, but you can now gather items, the items will collect into stacks of their maximum stack size and you can move items fro... Continue reading
- January 02, 2021 by Firedanger#Inventory, #Legacy, #RPG, #City BuilderLegacy's inventory system is coming along. I still have a lot to do for all of the interaction but the individual inventories are being put into objects and working just fine. Once they are all talkin... Continue reading